Gamification as a Tool for Active Learning in Kindergartens
Authors:
Nadya
Kotseva
St Cyril and St Methodius University of Veliko Tarnovo, Bulgaria
Pages:
47-
65
DOI: https://doi.org/10.54664/LYEI3661
Abstract:
The present study examines gamification as a modern pedagogical technology aimed at stimulating active learning and cognitive motivation among preschool children. It presents the theoretical foundations of gamification, its 65 rR pedagogical functions, and its applicability in the educational process in kindergarten. Specific examples of game-based mechanisms used across different educational areas are analyzed, emphasizing their contribution to the development of key competencies in children.
Keywords:
gamification, active learning, game-based methods, motivation, kindergarten.
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