MATHEMATICS, COMPUTER SCIENCE AND EDUCATION
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Mathematics, Computer Science and Education
(2024) Vol
7
Issue
2
Article 7
Application of Virtual Reality in Veterinary Medicine
Authors:
Aleksandar
Kazakov
St. Cyril and St. Methodius University of Veliko Tarnovo
Pages:
117
-
122
DOI: https://doi.org/10.54664/PZKY8851
Abstract:
This project addresses challenges in veterinary education through a Virtual Reality (VR) application. A survey with 45 veterinary students and 10 veterinarians, conducted with Dr. Kazakova and the non-profit organization Green Balkans, shaped the application’s concept. It simulates a realistic veterinary environment, allowing users to explore canine anatomy and interact with realistic equipment. Key elements include a 1:1 scale 3D model of a veterinary clinic, detailed dog anatomy modeling, and VR integration using Unity’s XRI. The DOG (Dog Observation Gizmo) system enables interactive anatomical study in a virtual setting. To ensure user comfort, features like vignette effects, teleportation, and snap turning were implemented, along with various optimization methods for a smooth experience.
Keywords:
Veterinary Education, Virtual Reality (VR), Canine Anatomy, 3D Modeling, Unity XR Toolkit, Simulation, VR Optimization
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